Mutant Year Zero: Road to Eden – World Building And Difficulty Spikes

Mutant Year Zero: Road to Eden – World Building And Difficulty Spikes

Of course the world ends.

It was just a question of time. Extreme climate change, global economic crisis, a lethal pandemic, and increasing tension between old and new superpowers. For the first time since 1945 nuclear weapons were used in armed conflict. Mushroom clouds rose from east to west before the dust settled.

Now it’s over and the Earth is still. Nature has invaded ruined cities. Wind sweeps through empty streets, turned into graveyards.

The humans are all gone. Scavenging through the remains of civilization are the Mutants, deformed humanoids and animals alike, searching for salvation or just something to eat. To survive, you and your companions must venture out to explore the Zone.

Maybe one day you will find the Eden of legends, the ancients’ haven in the middle of hell. That’s where truth awaits, the stories say. Maybe you will find your answers there.

Then again, maybe it’s all bullshit.

Rob dives into the world of Mutant Year Zero to find out if it’s worth playing. Personal biases, difficulty spikes and being a bit crap at the game aside, quality games do speak for themselves so take everything he says with a pinch of salt.

Let us know what you thought about Mutant Year Zero: Road to Eden, and subscribe to our Youtube channel.

Archaeon

Co-founder of The Geek Show Podcast Network. Chief Editor and Executive Producer of thegeekshow.co.uk, and tangentially overburdened host/co-presenter of several shows on the network. When I'm not engaged in production, journalistic shenanigans or the quagmire that is media criticism I watch movies, interesting TV shows and anime, I also enjoy the arts (you know, classical music and stuff), write many, many things, play and collect a lot of video games, read lots of manga, comics and books, and generally enjoy wallowing in the mass of entertainment media like a hippo in mud. I can also cook.

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