Planzet

When people think of 3D CG animation from the Far East, they normally remember certain cut scenes from video games, some of which are truly breathtaking works that combine imaginative storytelling with top notch cinematography. It’s strange then, that the skill and passion that goes

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Planzet

[singlepic id=480 w=320 h=240 float=center]When people think of 3D CG animation from the Far East, they normally remember certain cut scenes from video games, some of which are truly breathtaking works that combine imaginative storytelling with top notch cinematography. It’s strange then, that the skill

On The Horizon

Apologies for the lack of previews over the last couple of weeks, but as you all know, life has a habit of getting in the way. Normal service is being resumed, but there’s a pile of editing with my name on it that unfortunately has

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On The Horizon – May 2011 (Part 1)

Apologies for the lack of previews over the last couple of weeks, but as you all know, life has a habit of getting in the way. Normal service is being resumed, but there’s a pile of editing with my name on it that unfortunately has

Star Driver: Kagayaki no Takuto

Adaptations are becoming a bit of a thorny issue in anime these days, which is a bit odd considering how many are produced every year. The constant conversion of stories from other media is a pretty lucrative business as there’s already an established market for

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Star Driver: Kagayaki no Takuto

[singlepic id=475 w=320 h=240 float=left] [singlepic id=476 w=320 h=240 float=center] Adaptations are becoming a bit of a thorny issue in anime these days, which is a bit odd considering how many are produced every year. The constant conversion of stories from other media is a

On The Horizon (Pt. 3)

What makes a good game? It’s a question that haunts developers the world over as there is no set production line method to making one, and no mathematical formula that can predict how a title will be received. Unless the game in question is already

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On The Horizon – April-May 2011

What makes a good game? It’s a question that haunts developers the world over as there is no set production line method to making one, and no mathematical formula that can predict how a title will be received. Unless the game in question is already

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Puella Magi Madoka★Magica

[singlepic id=466 w=320 h=240 float=left] [singlepic id=467 w=320 h=240 float=center] It’s long been the case that specific genres of anime are often intensely focused on certain genders and age groups, and this fact is most apparent when one considers the mahou shoujo category. From Sailor

Puella Magi Madoka Magica

It’s long been the case that specific genres of anime are often intensely focused on certain genders and age groups, and this fact is most apparent when one considers the mahou shoujo category. From Sailor Moon and Tokyo Mew Mew to Pretty Cure and Shugo